![Casting a uniform bool to an integer or float breaks the renderer in GLSL shaders · Issue #72466 · godotengine/godot · GitHub Casting a uniform bool to an integer or float breaks the renderer in GLSL shaders · Issue #72466 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/75035364/215859637-5d168af3-743b-4686-9348-10ae56cc2730.png)
Casting a uniform bool to an integer or float breaks the renderer in GLSL shaders · Issue #72466 · godotengine/godot · GitHub
![Shader Storage buffer object syntax error caused by Apple Silicon M1 compatibility with GLSL version - OpenGL - Khronos Forums Shader Storage buffer object syntax error caused by Apple Silicon M1 compatibility with GLSL version - OpenGL - Khronos Forums](https://community.khronos.org/uploads/default/original/2X/7/719de2739f031299f90e0a3ed2ea9c4857cfd2d1.png)
Shader Storage buffer object syntax error caused by Apple Silicon M1 compatibility with GLSL version - OpenGL - Khronos Forums
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opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange
![Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default, subscripts into resource arrays are implicitly nonuniformEXT. The compiler uses pretty accurate heuristics to determine if the index is dynamically uniform, Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default, subscripts into resource arrays are implicitly nonuniformEXT. The compiler uses pretty accurate heuristics to determine if the index is dynamically uniform,](https://pbs.twimg.com/media/EqgrlFUXUAIrUJ0.png)